Tetris Wouldn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This
As any significant prize-giving event nears, you'll find an outcry for the addition of new categories to honor underappreciated efforts and fill the hearts of enthusiasts with niche passions.
My colleague previously argued advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a dedicated supporter's campaign. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, I possess a compelling case for why my demand stands as crucial and significant. The demand is this: There should be an award type for logic-based games.
Categorizing Game Types
Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. There’s a reason film award organizations avoid this approach. However, it represents an essential concession within the realm of gaming, showing incredible range it's challenging to consider them as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to receive proper recognition, genre categories are essential.
Present Award Structure
The major gaming awards presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories effectively encompass a lot of ground, and you can find room accommodating various experiences.
This doesn't apply to puzzle games. There’s simply nowhere to accommodate them. Think about these this year’s best games, showing diverse approaches: building puzzles of one title, intense tile-matching of another game, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Unfortunately, nowhere.
The Representation Problem
There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, if they accidentally match classification types such as Handheld titles, VR/AR Game, or the extremely competitive independent game categories.
- An iconic brain-teaser received no recognition for anything during that awards season
- Another creative title was excluded in 2019
- Well-received sorting experience was overlooked in 2021
- Only a few brain-teasers managed to sneak into independent or mobile categories
Importance of Logic Titles
These are often modest productions, however the design behind logic titles carries substantial weight. Well-known matching games count as most popular titles globally continuing this trend for over a decade.
The iconic tile-matching title competes with popular creative games for the title of most purchased experience; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, while interacting with diverse game types.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. One could readily select a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, given the need to exclude so many good games out.
And to reiterate, these include experiences that otherwise have no home in important events. Brain-teaser creators operate at the challenging frontier of video game design, developing some of most fundamental forms of the video game form. Comparable to movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.